Game Rules
Main | Moves
| Scoring | Ranks
| Fancies | Credits
The Practice Zone is a turn based game of strategy, centered on a matrix of ten moves.
Each move will combine against the computer's move to produce a given result and score
for each round. You may use any of the ten basic moves in any round, but may not
duplicate that move in the following round, except in the case of the disengage.
For example: If you thrust in the first round, you may not thrust again in the second
round, though you may thrust again in the third.
Once the results from one round have appeared on the screen, you can use the outcome
to select the move you will follow with. To begin a duel now, just click on the move
you wish to open with, all ten are available to you.
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